Archive for January 14th, 2012

One of the very popular RPG game with a twist.

This game competes with some of the other popular RPG games like Rappelz, Chaos Online and Rohan but as soon as you get into the world of SOTNW you will know that this is not just another RPG game.

The first thing that you will notice is that you have quarters where you keep your characters and you can have a lot more then in any other game, (36 if i am not mistaken) as soon as you create a character you will notice that something is wrong and everyone else have 3 characters and this is because you can control 3 characters at one time which means you can have a healer, fighter and a wizard in one team which gives you the advantage of not having to look for a party or a friend to start the game with and experience the amazing dungeons.

After you create your first team you can start right away and believe me when i say that leveling is pretty easy and you can do it while you sleep, yes you have the option of putting your team on auto pilot so that they can fight everything that comes close to them and level on their own which pretty much gets rid of the boring part.

As you advance through the levels you will see that your team will gain new skills and you can go to town, sell all the materials you have collected in your journeys and make some money (Vis) to buy new stance books to get new skills and advance your characters even further.

I would recommend you do the quests at the beginning and get some polishes which you can trade with an NPC for ancestral gear that your characters can wear and that gear will pretty much be everything you need, as you go through the leveling you will just have to get gear for your corresponding level up to level 100 when you can upgrade your character to Veteran (with cash shop item) and keep advancing to Expert.

The game is mainly supported by its Cash Shop where you can buy all kinds of item from clothes for your characters to potions and scrolls to trade your characters.

One of the most amazing features is that you can actually sell your characters to other players with a mercenary contract (cash shop item) and make millions of vis.

Thats about it for now and i hope soon i will have more time i continue this article and get more into the why i stopped playing part of the game.

About the Author

Huge fan of sword of the new world with few veteran characters.
Addicted to any kind of MMORPG game that is worth playing and a dedicated site owner.

Original Article and more reviews.

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GOD OF WAR 3 REVIEW:
The first playable God of War 3 (GoW3) Demo was shown live at E3 2009. We will review various elements of the GoW3 game like Gameplay, Graphics, Sound, Replay value, etc.

GOD OF WAR 3 GAMEPLAY:
Hit Start on the PS3 controller and you see Kratos on a narrow path on a mountainside. The Sun God Helios seems to buzz around on his Sun Chariot, but we can rip his skull later. More pressing matters are at hand (or blade). You are immediately drawn in the action as the soldiers from the Army of Olympus surround you. Tapping SQUARE to hack and slash is typical of God of War. However, Kratos can now Grab in different styles using various buttons. Grab enemies using CIRCLE and then you can use different buttons to throw them, use as battering ram, rip it away, etc.

Kratos’ sub-weapons are now available on the D-pad and can be switched mid-move. Previous God of War versions had the sub-weapons as combination of R1, R2, L1, L2 and SQUARE, TRIANGLE, CIRCLE and X. Not any more. In GoW3, simply press the down button for the Cestus, and the right button for the Blades. The Cestus is good for close-up melee fighting, whereas the Blades are suitable for general attacks.

The Amulet of Fates from God of War 2 has been replaced by (Apollo’s?) Fire Bow. Unlike Typhon’s Bane, the magic meter for the Fire Bow regenerates automatically. You can make 6 hits to drain out the Fire Bow meter. The meter fills up completely after another 5 seconds. That is useful, considering that you dont have to conserve your Fire Bow only for boss battles.

A thoughtful innovation has been done with the Quick Time Event buttons. Previous God of War games had the QTE button prompts appear in the middle of the screen. In God of War 3, SQUARE prompt comes on the left side, CIRCLE button on the right, TRIANGLE comes at the top and X comes at the bottom of the screen. L1 and R1 come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This is a commendable addition to this epic series as we dont have to stare at the screen during the finishing moves of a boss-battle to see the button prompt. Just observing towards which side of the screen the prompt comes up, determines which buttons to mash making it just that little bit easy.

GOD OF WAR 3 GRAPHICS:
God of War 1 & 2 had a varying framerate; the same has been continued in GoW3. The framerate varies between 30-60 fps. Stig Asmussen has followed in the footsteps of Cory Barlog and originally David Jaffe who wanted important scenes in the game irrespective of the framerate. However, Stig has reiterated that the framerate will not go below 30 fps.

The vivid art direction comes to the fore, as Kratos makes his way across the picturesque mountainsides to the city of Olympia, bludgeoning and battering the Army of Olympus creatures like undead soldiers, Centaurs, Harpies & Cyclops. A lot of thought has gone in each move. The attention to detail can be judged by the fact that each teeth of Kratos were separately modelled.

The processing power of the Playstation 3 has been used to its maximum. In God of War 2, we could see only 15 enemies on the screen at a time. This has been beefed up to 50 in GoW3. Kratos is also now a 20,000 polygons hulk compared to 5000 in GoW2. And we haven’t even started talking about the Titans. Stig has said that some of the levels will be on the Titans themselves. (remember the Fear Nothing trailer?). In the Demo, the Fire Titan Perseus is shown in the background; a monstrous living being made of volcanic rocks and molten lava that flows down his body. The Fire Titan Perseus is pitted against the Sun God Helios as an engrossing backdrop while Kratos slashes the undead soldiers in the foreground.

The Demo has a resolution of 720p. The final in-game resolution will be 1080p & 1080i.

GOD OF WAR 3 AUDIO:
After Gerard Marino’s amazing score in GoW2, GoW3 music seems like another hit-to-be. The music really rouses you up. The background music differs depending on the game situation and blends perfectly with the overall tone of the game. When you are alone, the score simmers quietly, and drums up forebodingly, when you are about to face baddies.

GOD OF WAR 3 STORY:
The story is set 3 hours in the actual game. It has been confirmed by Stig that the demo is in-game part and not a separate playthrough. We are left to fill in some blanks as to – the whereabouts of the Blade of Olympus, lack of a magic meter, how the sole sub-weapon Cestus was obtained, why does the Fire Titan Perseus attack Kratos, etc.

However a few things have been verified by Stig – Kratos will battle 5-10 Gods including the Gods seen on the balcony during the final scene of GoW2. He wont have sex with women; which could mean men (heaven forbid!) or Goddesses (yummy!) The Titan Gaia and the Blade of Olympus left out in the trailers & demo will make a comeback in GoW3.

REVIEW BOTTOMLINE:
Stig Asmussen has declared, “We want this game to show what the Playstation 3 is capable of.” That is a pretty strong statement and going by the looks of the Demo, one that is surely living up to the promise. The background score is awe-inspiring. The Firebow and the QTE positioning are commendable additions to the gameplay. The beautiful graphics use the full power of the PS3.

The bottomline is that the potential & possibilities in God of War 3 are unlimited. It is like a Chest filled with Magics Orbs waiting to be opened.

About the Author

Rahul “Kratos” B is a fan of the God of War series. He has a God of War 4 fan site which provides news about Kratos and the God of War series.

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